Last month saw the exciting launch of Meta’s Quest 3 VR headset. It was an important milestone for the industry for several reasons. First, the device has made a number of significant technological advances that have improved functionality and comfort for its users. Next, the price point – at just under $500 – it is a serious amount of bang for your buck. For those of us working in the VR industry it feels like Quest 3 and the upcoming Apple VisionPro can boost investments and attention to the industry and take us much closer to a mass adoption point. And the Mixed Reality headsets should erase the friction point for some users and make them feel comfortable and safe as well as unlock so many use cases for creators.

This is because new affordable and advanced VR devices are only one piece of the puzzle. One of the issues that has held back the VR/AR industry has been the lack of platform providers and tools that makes developing virtual experiences accessible and cost effective. Thanks in no small part to an influx in funding and interest on the back of Meta going all in on VR, a vibrant ecosystem has been created which has developed a range of solutions to solve these problems.

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